![]() ![]() These characters, as you’d imagine, fit into various classes, each replete with their own abilities, move sets and stats. ![]() You assemble your triumvirate from a cast of characters you meet throughout the game’s approximately 15-hour narrative. It is here, in these competitions, that the game’s mechanics and systems are displayed. (It’s a rendition of soccer, but your freedom is on the line.) After partaking in enough Rites, you are given the chance to compete in a Liberation Rite, the same as a normal Rite, but the first character chosen regains their dignity, their freedom, their honor. In order to be freed from exile in the Downside, a downtrodden part of the world where the inexorable and unrepentant reside, these dwellers have to battle in Rites, competitions in which two teams of three face each other and score points by throwing an orb into the other’s fire until it is reduced to ash. ![]() Compounded by the game’s obtuse design decisions and prolonged length, Pyre is a slog, a long and regrettably boring story about betrayal and deceit, banality and greed. While it has the capacity to tell a heartwarming-or heart-wrenching, depending on your point of view-story, it flounders in both setup and progression. Pyre tells the tale of the exiled looking for redemption, a way out of everlasting banishment. Citizens of the game’s Commonwealth who participate in forbidden acts are eternally exiled. With Pyre Supergiant Games, the studio behind 2011’s Bastion and 2014’s Transistor, seems to play with the central conflict of Ray Bradbury’s Fahrenheit 451. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |